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JJMAJR

174 Game Reviews

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Can't complete it nor run into any major glitches in the course of a single day 10/10

If you are having trouble read the little chart on the bottom left of the screen. It shows a set of outputs (triangles, rotation arrows, and a target sign) mapped to a set of inputs (arrow keys, spacebar, Z, R)

The real challenge is when the game starts mapping multiple outputs to one input and switches. Have fun.

I wish I can see what my next move is going to look like because I have been screwed over too many times by RNG.

I guess that's the appeal to games like this though so that's not really a point anyways.

bug report: when declining the dinner, the ending doesn't appear

Try playing this game with a touchpad laptop for the ultimate downgrade expereience.

The fact that I can't run and gun in this game with a laptop makes this game ten times harder.

Played muted so I can't tell what the sound is like.

It's nice. Certainly seen better games in a ludum dare, like Cancelled Refuge.
Visuals - has its own charm, and it's surprising that you could get something looking so cartoony in 48 hours. However, I disliked the escape text, and prefer having one consistent font. My preference would be the "STOR" font you had, since it works well with the charm. The characters shown are goofy and make you remind yourself that you have to turn your brain off for a bit.

Gameplay - the endgame and the grind is a relatively bland experience. My experience is trying to work out the perfect math for stealable objects, and found that besides the presents and the gold, none of the items are worth getting. Even the lava lamp, which is a guaranteed 150 ... credits ... isn't worth getting because the gold takes a lot less weight and the presents especially take a lot less space. The combined synergistic effects of the presents and gold make them more profitable.

The maze itself isn't worth going into nor is it very interesting. It's relatively easy to remember its layout given a few moments of time. It might have more consistency in providing the above items but I find plenty in the Mansion to not overwhelm any player that upgraded their carrying abilities.

Keep it up though!

Grent responds:

Balance was definitely an issue for us, since our inclination was to add more features rather than tweak the smaller things. As for the font, a lot of what you see is Des' handwriting (STOR title included), but unfortunately we didn't have time for him to write everything, so a lot of my placeholder text made it into the final game.

Thanks for the feedback, and thanks for playing!

This shouldn't be an E rated game...

Anyways, MouseCity's website is a chore to go through and is very unoptimized. When I went there my computer slowed down because there's so much trash. I highly recommend people playing this game to avoid that site (and avoid looking at walkthroughs) until it gets cleaned up.

So, after getting frustrated with THAT, as a Newgrounds game it isn't that bad. However the token part is a real headscratcher that turned me to that hindrance of a site.

If nothing works to a certain point, test everything with your mouse. If there's a certain bit of information that comes up, keep that in mind but don't let it distract you. Talk to the humans too.

Some complaints:

There are numerous glitches in temper gadget. Scene one: there's one flame pit where you don't take damage when walking into it. Scene two: the destructible blocks can't be wall jumped off of, which makes the lava pit section of the stage really hard to do.

This is a working game, but it doesn't interest me enough to think it should be on Newgrounds.

It would be cool to have some more features. Right now though it's bland.

Okay, several things that I wish this game had:

1. More difficulty in solving the actual problems.
Okay, provided that you actually made a working game, this alone is insufficient. The problems are really easy and predictable. It can't keep the attention span of anyone for long, and people who like slower things are also the type that has potential in reading a law textbook.

Therefore, in either situation, the difficulty needs to be both as hard as a law textbook or as fast-paced as a first person shooter, or a mix between the two. Games that were slow-paced but rated highly tried their hardest to engage the mind. One example is ir/rational. Most people aren't used to working with logical statements and arguments but that's what made it fun.

2. More control over what the player's actions cause.
When playing this game the cannon moves slowly and I feel like I have no control over what it fires at. That doesn't feel nice, and gets somewhat frustrating.

That being said, the animations are pretty. It would have been a better use of assets to make a movie out of this instead of a math game, but obviously you intended to make the focus around math.

I'm sorry, it's just a bit weak for me to give much more than 2 stars.

Age 27, Male

10256A 132 St. Surrey BC

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