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JJMAJR

174 Game Reviews

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Ah. The classic assassin theme. (There's an actual tag for this that follows exactly what you're trying to do to Ice Age Baby. I recommend using it.)

Besides the controls being jank for a laptop, which is meaningless, I found a bit of charm behind the borderline silliness of this game.

However, I would have liked something more substantial, i.e. actual platforming and/or more intricate level design.

Blissful simplicity.

Though, what the hell is the witch doing? Distributing drugs to kids?

Diemorth responds:

Haha, no, no, that's not Breaking Bad. :v
They are just good feelings and health, in shape of candies, she is delivering in a place where it is needed.

Older than Disorderly itself, this game was pretty boring.

Some mini-games are just plain impossible but the core gameplay aged well.

This game was not worth my time, but at least it was programmed well, there's no bugs, and it didn't look like garbage.

So, here we are.

I'm not grinding for every fucking medal in this game if there's no level select.

Finally, saving is fixed again.

Hopefully it stays online for the foreseeable future.

This game redefines pixel perfect jumps.

If anyone beat impossible level 12 that should be an achievement in and of itself.

This game would benefit greatly off of save states. There are several maneuvers in the early parts of hard levels that get repetitive when done over and over again.

I died 651 times.

plufmot responds:

Impossible level 12 is stupidly hard! It took me about 20 minutes of frustration to beat, but it feels damn good when you do!

I see what you mean with save states but I think it would lose some of the charm, I think better level design would be the better improvement.

Thanks for the feedback!

So like playing Corey from HM2, huh? Let's see if this is good.

It's alright. I kinda forgot that HM2 doesn't have health but this was nonetheless fun.

Nice ending for a good old round of fratricide.

Age 27, Male

10256A 132 St. Surrey BC

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